![]() ![]() I noticed a few instances in which the ball didn't react in a way that was realistic. On the downside, there are a few gaps in gameplay in which there doesn't appear to be a sufficient animation for the situation. The different levels of impact dictate the result, and it functions realistically. Last year, some gamers used to try to get cheap charge fouls in the backcourt, but this exploit has been handled. The engine that determines charges and other offensive fouls has been tweaked. There are more and-ones-which is a good thing-and more free throws for gamers who attack the basket with skill. It makes teams with good interior defense, such as the Chicago Bulls, feel more authentic. Contesting shots at the rim is far more rewarding in NBA 2K15 than in past versions. Playing in the post feels more physical, and drives to the basket aren't as automatic as before. The aforementioned play in the paint is another great boost to gameplay. The ball seems to be more live and accessible at all times, with the increased passing control that helps to vary the movement of the ball and the player interaction with the rock.īlocks, steals and tipped balls create cool scrambles and the type of action that is fun, but still realistic. More realistic shooting percentages are just part of the injection of realism. Even the best three-point shooter doesn't make every open three, and that's reflected in NBA 2K15. This year, the make-to-miss ratio is much more realistic. Last year's game was a little too free flowing at times, and games could easily turn into three-point shootouts. It's a welcomed addition to the gameplay that brings defense back into the fabric of the experience. One of the first things you'll notice in NBA 2K15's gameplay is the increased bumping and physical contact. Though I think I'm more a fan of the body styles from last year, there's still far more to love than to make issue of in the visual department. The game still succeeds in creating one of the most authentic virtual sports environments around. ![]() The arenas, coaches and surroundings still look fantastic. It isn't gone entirely as you'll still see the occasional arm pass through another player, but there's no doubt the game has improved in that area. The various collisions look realistic, and there's a decreased amount of clipping that occurs with contact. In the paint, there's far more contact on drives. There's literally thousands of new animations in the game, and this adds to the realism. There's no crime in simply sustaining in this area-especially if time, attention and expertise were applied to other areas of the game. Some might take issue with the fact that few strides have been made on the visual side, but let's be honest: The game looked ahead of its time last year. There are a few other players who could probably stand to be redone to match the rest of the game's clear and present beauty but not enough to warrant a serious complaint. Image from NBA 2K15, provided by 2K Sportsīoth still look off base. ![]()
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